V-Ray greatly increases Rhinos ability to handle large scenes and can be used directly within Grasshopper.
![]() Lights and Lighting Render any type of natural or artificial lighting. Material Library - Select from over 500 drag and drop materials to speed up your project. V-Ray light lister: a light lister tool for vray has been created,it list all lights in a scene and let you adjust,select and tune in an easy streamlined way. Vray Per Rhino Mac OS XVray 1.9 (64 bit) (for C4D R15) (keygen),Vray 1.9 Mac OS X (for C4D 12-15) keygen. Vray Per Rhino Professional CG ArtistsIt is widely used by professional CG artists and visualization firms worldwide. ![]() VRAYforC4D is the Cinema 4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema 4D using the typical C4D like workflow. Its good, its fast, its stable The feature list of VRAY for C4D 1.9 is as following: Speed export optimisation: a new material and uv instancing system on export,which optimizes export,specially on big scenes extremely. Example huge CAD scenes that did take in the VRAYforC4D export like over 2min can export now for local rendering in 15sec. On the fly 2d shader baking: the new VRAYforC4D version can now on render time bake any 2d texture shader setup into a V-Ray standalone compatible V-Ray raw bitmap format. This means all 2d based c4d shaders, similar 3rd party texture shaders, the beloved c4d noise shaders in 2d uv mode, etc, and even setups stacked in c4d layer shader and or c4d filter shader can be on the fly rendered, direct with DR standalone. Slider speed and preview opimisation in the interface: many of you wished the sliders to be same interactive as in internal shaders and also the previews to be faster.s o we reverse engineered the system Maxon uses to speed up its interface and previews.the vray shaders and vraybitmap uses now intense bitmap chaching and intelligent down sampling for previews. Image loading speedup of big bitmaps: even many huge hdri images load now very fast into the vray advanced bitmap shader. In addition you can also randomize whole objects and even proxies and instances in a very easy way. C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support: any c4d bitmap can now be converted on render time to become an vraybitmap internally. New vraybitmap behavior: if you have a c4d bitmap and want to convert to a vray bitmap, simpel choose the vray shader and vray will automatically choose the vraybitmap shader and put the image that was loaded via c4d bitmap into the vray bitmap.this makes conversion a breeze. New layer shader behavior: if you have a vray shader or bitmap loaded and choose the vray layered shader or mix shader(or any similar),the shader that was there before will automatically become a sub shader. New V-Ray Distance shader: the high end distance shader that was yet a missing part from the powerful vray shader tools users know from maya or max is no also in c4d available. DR support for grad ramp shader: the grad ramp shader is a gradient and falloff max shader ported to vray which is very powerful. Change of gradient shader behavior: gardient shader behave now more like we are used in c4d. RGB curves control in each Vray shader: many of you might know the RGB curves that 3d max offers in 3-4 max shaders (like in falloff) from popular tutorials on the web like from Grant Warwck. We recoded that feature into c4d,and we have the RGB curves direct in any of the vray shaders ().this was a popular demand and that feature is now fully available within C4d. Customisable Multipass manager presets: you can now save and load as many custom presets in the mp manager as you like, so any of your favorite setupscanbe available at one click. Added support for velocity pass in mp: if you turn on mb and velocity pas, you can render out the mp via the velocity pass instead of baked into the final render, for post processing the mb. ![]() New Option to include refraction and reflection within ID channels: multimatte or mat id p.e. V-ray core 2.55. (option affect all channel in spec and refraction channels) special mat id version (special user wish): the old type mat idf where one single mat id channel with many colors is created.while not as correct as the real mat id this is very powerful to use in editing in psd for many.while not in the new vray sdk, our developers custom coded that with some tricks, to bring you thit feature back.
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